How to Upload Stationing Styles Civil 3d
Quite often when surveyors collect points, two shots are nerveless at a vertical confront to describe the height and bottom elevations. One manner to deal is to take the two signal labels, grip them, and move them in identify one on top of the other. Another way to practice it is to create a unmarried label style that allows you to pick the two cogo/survey points and store their elevations in a single label.
- Create a surface label.
- Articulate out all components.
- Create two reference text components – Select Type: Cogo Point
Employ Add Labels, pick the location for the leader and select the ii cogo/survey points. Drag it to desired drag state location.
The purpose of this post is to document two features of leaders in Civil 3D labels that are pretty nifty. These features have been present in a few releases so if yous are however working on 2010, these are available.
Change Leader Attachment Side
We used to create duplicate label manner for leadering to the left and leadering to the right for labels that had to remain "as composed" in dragged state. When dragged state is set up to "every bit composed", it retains line, block, tick components and all settings configured on the Layout tab. The only drawback is that the leader won't flip sides depending on the management it is dragged.
When you click on the label, there are many grips exposed. If yous grab the diamond grip, you can change to location of the attachment signal of the label.
Pin Structure Leader Location
This is i Chad Studer showed me back when we worked for the same employer. He originally posted this "solu-around" on his blog http://civil3dguru.blogspot.com/2010/04/structure-leader-solu-around.html.
When yous characterization a structure in profile and pull it into dragged state, the origin point on the characterization volition non stay put; it volition glide effectually the perimeter of the profiled structure for some logical reason that but a programmer can explain.
To brand information technology finish, before you drag the characterization, right-click on it and click on Toggle Label Pin. This volition pivot down the origin point on the leader (although the location of the cartoon pollex tack is misleading). Then drag the text to the desired location.
Aye, Chad I took your pics, but I gave you credit.
Civil layers are the worst. I've seen templates that independent over 700 layers. How can anyone go on track? Now, enter into Ceremonious 3D. Unless y'all want all of your objects on layer zilch, you'll accept to grasp the departure between object layers and component layers.
Many people have blogged well-nigh the differences. When I meet users who are non familiar with Civil 3D and I showtime to introduce the concept of object and component layers, there can be much confusion.
The example I usually utilize to explain the difference is that of using an external reference. When yous insert it, the current layer is the one it resides on. If you freeze that layer, the whole external reference disappears. This layer represents an object layer (i.e. those layers configured to objects and labels in Drawing Settings), except you don't have to fix an object layer current before creating an object; it'due south preset.
However, if you go along the insertion layer on (object layer), y'all tin can turn off individual layers containing contours, alignments, edge of pavements, and utilities to affect the brandish of individual items internal to that external reference. These private layers stand for component layers (i.e. those layers configured in styles). These layers can be managed with layer states.
Although you'll desire to manage the brandish properties of your objects with styles, you may need to control visibility with layers when you are plotting multiple plan types from different layouts in the same drawings. At that place is no way to automagically change styles per viewport. So detailed layers are important.
So dorsum to the subject of object layers:
Instead of adding over lx layers to encompass every object layer type on the listing, why not just create one layer for all objects and continue controlling component layers in the model with styles and per viewport with layer states?
Interesting option...
Past all means, do non practice this with a wipe out. Do not alter your profile view backdrop. Go to your style and configure your grid padding to do this. If you take a grid padding of one major grid configured, change it to .99. Or for ii, configure 1.99. See where this is going? Remember to do this in the template and so that this mode will work for anybody.
Yesterday I posted on the subject of creating retaining wall corridors. So how would we create elevation of wall/bottom of wall labels?
Code sets labels work well in department, just non in plan. I use alignment labels sets that reference profile geometry points.
- Create ii label sets: Top of Wall and Bottom of Wall. Each characterization prepare will reference a different alignment.
- For the Top of Wall label fix, create a label style that references profile geometry points. My manner for this is called TW and contains the text "TW=", the profile pinnacle, and the leader.
- For the Bottom of Wall label gear up, create a label style that references profile geometry points. My fashion for this is called BW and contains the text "BW=", the profile pinnacle, and no leader.
- The superlative of wall has been designed with the Top of Wall profile which has bodily PVI's. The bottom of wall profile was created with a surface profile so the PVI'south will not coincide. However, if y'all insert PI's on the alignment adjacent to the height of wall PVI points, this will pull in the bottom of wall labels since a PI tin double as a profile geometry point.
- The top of wall profile represents the high class behind the top of wall. If this is the elevation you desire in your label, then all is well. However, if y'all want the actual tiptop of wall elevation in your label and at that place is an summit divergence between the meridian of wall and the high grade, and then create an expression that will accept that elevation and add together the elevation deviation, and and so use that in your top of wall label instead.
- Employ the label sets to each alignment. Drag them to a desirable location.
I'm aware that some people are bothered by the difficulty experienced in modeling pressure piping in a pipe network. At that place are some out in that location using the corridor method by altering the pipage trench associates.
I'd similar to offer another workflow that is closely related to the corridor method.
one. Layout your pressure level pipe as an alignment.
- Create an alignment fashion that looks like your water line.
- Create alignment line labels for labeling your water.
2. Create points to represent your structures.
- Create blocks representing each structure and configure them to betoken styles.
- Create description keys for your structure types i.eastward. BEND, TEE, REDUCER, VALVE, etc.
- Plan to use parameters in your description to label size i.e. TEE 8"x8" and manipulate the parameters in the full description for labeling purposes i.e. $1 TEE.
- Certain point labels for the water structures will contain leaders and some will not. Those that do not incorporate leaders volition be typically grouped under a leadered label.
- Create a point group that will collect points with these descriptions.
3. Create a surface profile and contour view using your h2o alignment and the design surface.
- Create a profile style that displays the backdrop of your water line in contour.
- Sketch the top of pipe along the surface using profile layout tools.
- Motility the profile to the frost line using Raise/Lower PVI's.
- Insert any pipe networks and existing utility locations that would affect the vertical design of the water line.
- Insert PVI's as necessary to create vertical bends or deflections.
- Use circular vertical curves with an appropriate value for radius if smoother pipes are desired.
- Copy the meridian of pipage and motility the resulting profile down the necessary corporeality to represent lesser of pipage.
There are a few reasons why I prefer this method:
- Profile labels tin can exist configured to telephone call out station/peak at regular intervals along the water line alignment fifty-fifty when the water line profile is superimposed onto a roadway centerline profile.
- Curves to the water line can exist applied and tolerated vertically.
- Water structure points tin be projected into the profile with station/elevation (projection) labels.
- Assign elevations by creating a surface using the bottom of pipe. I observe this to be a very simple task past creating a corridor surface. An assembly that contains one flat link projecting out a small altitude will do the fox. A code set that displays naught tin can exist assigned to the corridor.
- When projecting the points, assign elevations from the corridor surface and utilize bespeak styles that brandish the structure appropriately for contour.
A few drawbacks:
- Projection labels are only able to come across raw descriptions. Edit Label Text will take to be used to revise.
- If the projected point has been rotated in plan, the point will be rotated the same amount in profile; the symbol is rotated before Civil 3D applies any Ten-Y scaling from the bespeak manner. Go along insertion basepoint in heart and manually adjust vertical locations afterward projecting. This will not change the actual point meridian.
- If yous want to use the stretchy bow necktie valve, project a point marker into contour and insert a dynamic cake over the marker that stretches at the pertinent points.
- If the bottom h2o line profile changes, the resulting corridor surface updates, but the projection labels containing elevations volition not update. The points need to exist deleted out of the profile and projected back in.
Here is a solution for this task which does non involve repositioning labels or combining a collection of labels.
What you see in the above image is a pipe characterization which contains 2 invisible line components, 2 visible line components and two text components.
2 Invisible Line Components
The purpose of these ii components is to control the placement of the two vertical lines. Piping labels e'er come in at the middle of the pipe. These two lines are horizontal with one end at the center of the pipage and the other extending half the distance of the pipe. Refer to http://blog.civil3dreminders.com/2009/05/piping-characterization-dimension-expect.html in order to create the expression that defines that distance. I created positive and negative versions of this expression. The negative expression was to define a start point showtime for the left line and so I wouldn't have to rotate the line 180. This enables me to define duplicate offset values for the visible vertical lines.
two Visible Line Components
These are anchored using the first betoken (left line) and end point (right line) of their prospective invisible lines for their first points; and the piping dimension for their end points. The terminate points are horizontally offset by the appropriate version of the expression (negative left, positive right) and vertically offset by a value equal to my profile padding. The start points are vertically beginning by an capricious vertical value.
ii Text Components
The text component anchored to the start line is simply composed with the characters "0+00" and the start capsize elevation.
The text component anchored to the end line is the pipe length reformatted with an expression which makes information technology appear as a station value and the end invert elevation.
The visible lines extend upwards towards the bottom of the structures but terminate at the same elevation. When an next label is placed, the end line of the previous label and starting time line of current label will overlap makes each of the vertical lines appear equidistant to their structures. All the same this is non the case for the final vertical line in the series of labels.
Before next characterization placed...
After next label placed...
Well it's better than nothing... :)
Source: https://www.trulycyndy3d.com/styles/
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